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Chopper Attack |
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Also known as: Wild Choppers (JP) Developer: Seta Publishers: Seta (JP), Midway Games (US/EU) Platform: Nintendo 64 Released in JP: November 28, 1997 Released in US: June 17, 1998 Released in EU: September 15, 1998 This game has unused graphics. This game has debugging material. This game has a hidden sound test. This game has a hidden level select. |
Chopper Attack It is an intense helicopter shoot with many levels of non-stop explosive action. Blast away waves of choppers,trucks,jets,and tanks before facing the bombers,armored airships. Use upgrades to boost your firepower, blazing the enemy in a torrent of destruction. Don't forget to collect those weapons in upgrades to boost firepower. Jun 17, 1998 For Chopper Attack on the Nintendo 64, GameFAQs has 1 FAQ (game guide/walkthrough), 6 cheat codes and secrets, 2 reviews, 10 critic reviews, and 50 user screenshots.
Chopper Attack is a game with a nice metal soundtrack and it involves shooting down hundreds of mini-men. Wanna party tonight?
- 2Extra Debug Menu
Debug Menu
On the title screen, hold down the Z button and press D-Pad Right, D-Pad Left, D-Pad Up, D-Pad Down, A, B and Start.
- SCORE ATTACK MODE: Enables the game-within-the-game, where the player has to get the highest score within two minutes.
- STAGE SELECT: Enables a stage select.
- OPTION: No idea.
- CLEAR MISSION: No idea here either.
- TEXTURE MODE: Enable or disable texture filtering.
- BGM MODE: Listen to all of the game's music tracks.
Extra Debug Menu
A rather big debug menu, hidden away in game code can be re-enabled with the following GameShark code. With the code on, press Z + Start at the Press Start screen and continue holding the buttons until the menu appears on-screen.
GameShark Code | Version |
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D10DD1A4 0000 810117F4 8FB9 D10DD1A4 0000 810117F6 0050 D10DD1A4 3000 810117F4 2419 D10DD1A4 3000 810117F6 0066 | USA |
D10DD444 0000 810119D0 8FB9 D10DD444 0000 810119D2 0050 D10DD444 3000 810119D0 2419 D10DD444 3000 810119D2 0066 | Europe |
D10DBC44 0000 810115CC 8FAC D10DBC44 0000 810115CE 0050 D10DBC44 3000 810115CC 240C D10DBC44 3000 810115CE 0066 | Japan |
![Chopper Chopper](http://www.vgmuseum.com/end/n64/a/chopper-2.png)
Controls:
- Analog Stick moves through the options.
- START enters the selected option.
MODEL
To do: See if there is any unused models in this menu. |
This option allows you to view all of the game's models. From helicopters to level objects.
Options:
- MODEL: Sets the current model displayed on-screen.
- BANK: Changes the current bank of displayed models. Change this to display another set of models to choose from.
- ANMTBL: It's unclear what this does.
- AGL-XY: Displays the current X/Y coordinates of the selected model on-screen.
- AGL-Z: Displays the current Z coordinates of the selected model on-screen.
- SCALE: Changes the model's size currently displayed on-screen.
- TEXFLT: Toggles between texture filtering on/off for selected model.
Controls:
![Attack Attack](/uploads/1/2/5/6/125600847/351151999.jpg)
- Analog Stick moves the current model on-screen.
- D-Pad Up / Down moves through the menu.
- D-Pad Left / Right changes the selected option.
SC-OBJ
To do: See if there is any other unused graphics here. Confirm if these are unused: SC-OBJ 15, BANK 0 and SC-OBJ 23 BANK 5. |
This option allows you to view all the graphics in the game.
Options:
- SC-OBJ changes the current image based on the BANK option.
- BANK changes the current image bank to load different images.
- ALPHA changes the transparency of the image.
Controls:
- Analog Stick moves the currently selected picture around the screen.
- D-Pad Left / Right changes the option currently selected.
- D-Pad Up / Down moves through the menu.
DISPOS
To do: Figure out the controls for this menu. |
A level editor option. You can select any level to edit. The SAVE option does not work.
Controls for Set Mode:
- Analog Stick Up/Down: Moves camera up/down.
- Analog Stick Left/Right: Moves model left/right.
- D Pad Up/Down: Moves model though Z-axis.
- D Pad Left/Right: Moves model through X-axis, similar to the debug version of Ocarina of Time.
- A: Moves model down Y-axis.
- B: Moves model up Y-axis. This and the three above this function are similar to the free movement mode of the debug version of Ocarina of Time.
- C Up/Down: Zooms camera Inward/outward.
- C Left/Right: Moves camera left/right.
SOUND
These options allows you to play all the SFX and music in the game.
Options:
- SOUND plays a SFX.
- BANK determines the SFX bank. It appears you do not need to change the bank at all.
- MUSIC plays a song.
Controls:
- Analog Stick moves through the menu.
- D-Pad Left / Right changes the option currently selected.
- Z confirms the option selected.
COLOR
A nice screen filled with colors that you can look at in this option. That's all is here.
OBJ
To do: See if there is anything unused in this option. |
Another model viewer. This time you can view all of the map objects and such here.
Options:
- OBJ: Sets the current object displayed on screen.
- HITPNT: Changes the bottom menu and moves it up or down. It's unclear what this does.
- MODE: Changes the first option in the bottom-most menu. It's unclear what this does.
- OFST-X, OFST-Y, OFST-Z: Allows you to move the flying objects on-screen around.
- RANGE: Moves the flying objects on-screen closer together or futher apart.
- SCALE: Changes the object's size currently displayed on-screen.
Controls:
- Holding L will prevent the background object from moving while you move through the menu.
- D-Pad Left / Right moves option currently selected.
- Analog Stick moves the currently selected object on-screen.
- C-Left / C-Right moves the object up and down.
- C-Up / C-Down moves the object forward and backwards.
ENEMY
This option allows you to view all of the enemy models here.
Options:
- ENEMY: Sets the current enemy displayed on-screen.
- HITPNT: Changes the buttom menu and moves it up or down. It's unclear what this does.
- MODE: Changes the first option in the buttom-most menu. It's unclear what this does.
- OFST-X, OFST-Y, OFST-Z: Allows you to move the flying objects on-screen around.
- RANGE: Moves the flying objects on-screen closer together or further apart.
- SCALE: Changes the enemy's size currently displayed on-screen.
Controls:
- Holding L will prevent the background object from moving while you move through the menu.
- D-Pad Left / Right moves option currently selected.
- Analog Stick moves the currently selected object on-screen.
- C-Left / C-Right moves the object up and down.
- C-Up / C-Down moves the object forward and backwards.
MOTOR
It's unclear what any of these options do. Presumably changes the Rumble Pack features.
(Source: Original TCRF research)
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